Creating Aspec Characters in My Favorite Media: A Thought Experiment
The video
game series Dragon Age is a series known for its diversity and
representation, and Dragon Age: Inquisition, the game in which Cole
appears, has some incredibly written characters from various backgrounds whose
identities are handled in impactful but nevertheless subtle ways. And yet, the
spirit of compassion we know as Cole throughout the game shows no interest in
sex and/or romance, and the game seems to find that a problem, which I believe
flies in the face of the otherwise terrific commitment to representation that
is not only a hallmark of the franchise, but of its developer, BioWare.
Similarly, Star Trek is the posterchild for optimistic sci-fi, depicting
a future where humanity has been able to shed many of its prejudices and where
exploration of the stars is open to everyone. And yet, when Seven of Nine tries
to take a different path as she rediscovers her humanity, the biases of our
present time very much show themselves and somewhat overshadow what are the
supposedly tolerant and diverse ideas of Starfleet.
Today is not
going to be another post about Cole and Seven, as much as I love them; as I
said, I’ve discussed them and characters like them so frequently on the blog
that you can easily find my deep dives on why their portrayals leave a lot to
be desired. I’ve also frequently discussed Dragon Age, Star Trek,
and other pieces of media more broadly, looking at other characters and
storylines, unpacking how these stories either ignored the chance for aspec
representation entirely or else concocted plotlines that are downright terrible
from an aspec perspective. Thus, I’m not going to be unpacking those elements
in my favorite media either. Rather, I thought it would be interesting to do a
bit of a thought experiment. Instead of talking about these pieces of media and
examining the lack of aspec representation with what currently exists, my
thought experiment is going to be as follows: if I had the chance to craft a
canonically aspec character for these pieces of media, how would I do it?
Again,
examining my ideas for aspec characters is likewise not a new thing, as I’ve
previously looked at types of aspec relationships I think would be interesting
to see in media, and have even done thought experiments on how to highlight the
accidentally aspec elements of my favorite older media. But for this post, I
thought it would serve as a fun challenge to implement the type of
representation I’m always yearning for in my favorite media, showing how it
could be done organically within those already established worlds. And what
better pieces of media to use than Dragon Age and Star Trek
themselves? After so long complaining about the way these pieces of media
dropped the ball, how would I see it done instead? Come join me as we answer
that question and craft new aspec characters along the way.
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The Boundaries of This Challenge
Before I get
started, I think it pays to include a discussion of what I believe makes good
representation in media. This too is a subject I did a whole post on, but to
summarize, representation in media – especially for queer identities – is the
act of portraying an aspect of society to a wider audience, and how that is
done. This is why representation can either be good or bad, with bad
representation failing to convey a subject accurately or else portraying that
subject in a negative light, while good representation serves to educate a
wider audience about this subject, often in thoughtful, complex, and nuanced
ways. So when it comes to good aspec representation, I want representation that
shows what aspec identities are and treats them as valid, allowing aspec
characters to flourish and not fall into the usual problematic tropes that
often plague media and real life.
As an aspec
person trying to advocate for representation in media, I think there’s a
temptation – one doubtless felt by many other queer identities too – to just
say that every character in a story should be aspec in some way, shape, or
form. But I acknowledge that this is not only unrealistic, but it also has the
potential to be the exact opposite of good aspec representation. I believe that
the best types of representation are those that serve as a mirror to real life,
showing how queer people and non-queer people can coexist, work together, and
learn from one another in meaningful ways.
If I tried
to make every character queer, those inherently important elements would be
lost. Therefore, I am limiting this to only a few characters who would be the
sole aspec people in the narrative, not because I think aspec stories should be
limited or because I think there should be fewer aspec characters, but because
I believe these stories should showcase diversity of all kinds. However, in
this thought experiment, I will be crafting not one aspec character per each
piece of media, but two, because I also believe that the best way to showcase
the varied and diverse nature of aspec identities is to show that in action. By
having aspec people of various walks of life and who identify as different
identities across the spectrum, I think it allows for representation to fully
flourish.
That being
said, I don’t think that “good” representation is inherently tied to
terminology – that is to say, I don’t think a character has to use aspec
terminology on screen in order for their stories to be exceptional from an
aspec point of view. In fact, the two pieces of media I’ll be using for thought
experiment purposes today don’t really benefit from terminology in my opinion –
Dragon Age due to the fact that it takes place in a realm heavily
inspired by medieval fantasy and Star Trek because it takes place so far
in the future that most of this terminology seems to be rendered superfluous. In
that way and in every other possible way, these hypothetical characters are
designed to fit into the lore and worlds already built by these franchises that
I love, still abiding by the rules and logic that are core to these universes.
Of course, I
don’t work for these pieces of media and don’t know all the logistics that
would go into making these things a reality; this is merely from a narrative
standpoint. Naturally, the characters I’m crafting here are going to be very
tailored to my own taste, so this is just one aspec person’s take on how this
could go. My ideas of what makes good representation – and indeed, what makes
interesting characters – may not be the same as your ideas. But I hope that
this post can serve as an entertaining look at the types of aspec characters
that might be interesting to exist in this world and beyond in a way that
excites the imagination. Even if characters like this cannot and will not show
up in my favorite pieces of media, it’s nevertheless fun to imagine that
similar characters might show up in similar media someday. So, without further
ado, let me share my ideas for how to do aspec representation in these pieces
of media.
Thought Experiment: An aspec
character in Dragon Age
Let’s start off
this exploration with my favorite video game series, Dragon Age. If
you’re unfamiliar with the franchise or my numerous posts about it, Dragon
Age is a series of fantasy roleplaying video games taking place in the
world of Thedas – a land of magic, diverse fantasy races, and some of my
favorite characters of all time. The franchise spans four games, and in each
game, you play a specific protagonist on a quest to save the world or just
survive the tumultuous era that is the titular Dragon Age. Along the
way, you will always find yourself with an eclectic cast of memorable
characters, some we love and some we love to hate, whose stories will entwine
with your own in meaningful ways spanning romance, friendship, rivalry and so
much more.
As a
roleplaying game, the decisions you make along the way when presented with
various dilemmas shape much of the story around you, especially when it comes
to the characters who choose to follow you, and your choices can greatly affect
these characters and your dynamic with them. These choices lead to some of the
most memorable moments throughout the franchise’s history, and truly make Dragon
Age what it is. But it’s the characters themselves that really carry these
moments, and so many of these characters represent diverse backgrounds,
stories, genders, and identities. But something I’ve explored a great deal in the past is the way aspec characters are completely absent from Dragon Age’s
narrative, and in some ways, the games even allow your choices to invalidate
the slightly aspec elements we would otherwise have gotten in ways that are
deeply disappointing.
Back when Dragon Age: The Veilguard came out, I remember talking with my best friend about
how awesome it would have been if one of the companions (at the time, we had
said Neve) had been a confident aspec person, who took a younger character
under their wing and helped them understand their identity too. This was
something we wished they had done with the character of Taash, whose non-binary
representation became something of a controversy for many reasons, not the
least of which was thanks to how poorly the representation was handled.
Personally, I think this idea is a terrific one, and I think it would go a long
way to have a character be unapologetically aspec and who could connect with a
younger queer character to form an adorable mentor-mentee relationship.
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| Image description: Some concept art for Dragon Age 4 during its development cycle. While these characters don't represent the characters I'm imagining here, this is nevertheless a cool group. |
Madame
Bonfamille, the elderly woman who owns Duchess and her kittens, is a character
who is shown to have no husband or children, but who is not portrayed as a sad
old maid or a wicked crone. Rather, she is shown to be elegant, warm, charming,
and kind-hearted – all of which are impressive not only given how society
teaches women to fear aging, but also because women who forego marriage and
motherhood are not often portrayed as so overtly good. As such, I always use
her as my barometer for what a character without a spouse or children can and
should be portrayed as, an easy way to sidestep otherwise problematic tropes,
and I think an elegant and noble character within the Dragon Age
universe could stand to do likewise. Having an aspec character who is so
unapologetically themselves would be incredible, and very important for
representation.
Naturally, it’s impossible for me to really discuss what a character like this would do in the narrative when I’m speaking so hypothetically. Due to the unfortunate circumstances of The Veilguard’s release, the future of Dragon Age is deeply uncertain, so it’s not as though we have a potential plot for Dragon Age 5 or anything even remotely like it. Therefore, I can’t really describe how I picture this story unfolding and all of these ideas are very general, focused more on the character than any type of actual role they might have. What I can explore, however, is how I picture such a companion functioning within the narrative – what does she bring to the team, what does she bring to the story, and how do I picture her functioning as aspec representation?
Continuing
with that previous thread, I believe her personality should be vibrant and
memorable in the way a character like Dorian Pavus was in Dragon
Age: Inquisition. Of course, since Dragon Age is at its best when
you can explore the complexities of the characters around you, it would be
interesting if this character’s confidence, while real and genuine, was hard
fought after many years of finding herself and learning to accept who she was.
Maybe she could be a noblewoman who fled her noble life so she didn’t have to
be forced into an arranged marriage, not unlike Dorian.
I could
picture her as being part of the Orlesian nobility; in the series, Orlais is a
powerful and dangerous empire full of scheming and political machinations that
the people refer to as the “Game”, so perhaps escaping the Game was difficult
for this character, but she did what she had to do in order to live her own
life. To that end, maybe her personal quest in the game involves having to go
back to the family she abandoned so many years ago in order to settle some sort
of conflict, like a land or title dispute, and our influence can help her
decide how she handles the problem. There is a risk that this type of plotline
retreads some of what Inquisition already did with Dorian, of course,
but I think there could be a variety of reactions from her family to seeing her
again after such a long time.
Her parents,
if they’re still alive, could be angry and resentful. Her siblings could either
be glad to see their sister again or annoyed that she is still technically the
family heir. Perhaps she has nieces and nephews now who have heard stories of
her exploits and now look at her as an almost mythical figure, all of which
could lead to interesting stories. Additionally, a game like The Veilguard
added different factions to its story, and it would be interesting to have something
inherently baked into this plot where the aspec character’s family is an
important part of one of those factions, leading to interesting discussions and
plot points.
I think it
would be amazing to discuss this character’s life with her, and to hear about
her choices. This could come out in conversations if you have a good
relationship with her and she tells you about how she ended up living the life
she currently has. It could potentially even come up if you try to romance her.
Something I love about how the more diverse romances in Inquisition are played
out is that certain characters will politely turn down your efforts to flirt
with them if they’re not interested in the player for reasons related to their
sexuality. I can easily picture the same thing happening with this aspec
companion.
Something
else I could picture would be having these conversations with her, and then
being able to affirm that you’ve had similar experiences, thus being able to
identify your own character as aspec too. I think it would be best if this
character was never explicitly identified as aromantic and/or asexual, since
the use of more modern terminology was heavily scrutinized by players when it
came to Taash identifying on-screen as “non-binary” rather than a more time
period friendly or universe appropriate term. While a lot of this criticism had
bigoted roots, there were plenty of people who supported the representation or
who even identified as non-binary themselves who found the use of this
terminology odd or even off-putting, something I explored in my previous post
about Taash. For that reason, I wouldn’t want a canonically aspec character in Dragon
Age to be identified as such, which is always a bit of a problem because it
allows players to dismiss a character’s aspec identity, but I think it could
still work with good writing.
This leads
me back to my earlier point, where I mentioned my bestie and I brainstorming a
cool plotline we wished had been used in The Veilguard. As I said at the
beginning of this section, at the time, we thought it would be interesting to
have an aspec character mentoring another young queer person, and I think this
concept could easily work with my proposed aspec character. While I think it
would be amazing to have an aspec mentor taking care of any number of young
queer folks of varying identities, I also think it would be incredible to have
their mentee be aspec too – a notion which reminds me a lot of Seven of Nine
and Icheb from Star Trek: Voyager, both of whom always read to me as
having aspec vibes.
To that end,
I think it would be fun to make this other character male, especially since I
think our media doesn’t have enough male aspec characters, nor does it do a
good job of portraying non-sexual and/or non-romantic men and boys. If this
mentee character was a bit older, I can picture them being set up to be a shy,
sweet, heroic type, making it seem like they would be perfect for a romance,
only to have him politely reject the player. I could see that dynamic as being
quite similar to the character of Dusa in the video game Hades, where
instead the player character and this aspec character can become devoted
friends.
While
romances are an integral part of any type of roleplaying game like Dragon
Age, I think the fandom gets far too hung up on them – something I’ve
explored with characters like Josephine, Cullen, and especially Lucanis, all of
whom have very aspec tendencies that most players tend to ignore. There always
seems to be a section of the fandom who judges characters based on how
romancable they are and who look down on characters who don’t offer this playstyle.
Having not only one character but two who are aspec would be interesting to me,
because it would encourage the audience to see these characters as people and would
force people to pay attention to their stories, not their physical appearances
or romantic storylines. While I’m not naïve enough to think that people
wouldn’t still want to romance these characters or try to use them in ships, it
would be terrific to have such unapologetically aspec representation that
doesn’t bow to the whims of shipping and/or romance paths.
But I can
also picture this character being a bit younger, even potentially a teenager, thus
completely locking them off from being a romantic consideration. Making this
character a teenager is something my friend and I discussed in that original
thought experiment, and she proposed something I really liked, which was having
that character’s youth be part of the decision of how you play your character.
Are you someone who welcomes and accepts this character, despite their age and
inexperience? Are you someone who becomes a friend to them, acting as a mentor
or even an older sibling? Or do you choose the harsher options of ignoring
them, dismissing them, and scolding them? Maybe you even have the option of
treating them so poorly that they leave, and the older aspec character who was
mentoring them leaves too, leading to problems down the line.
I love this
concept, and think it would be a fascinating dynamic with a ton of story
potential and character development potential, which is why I think a teen
character would work beautifully in this scenario. Again, this could even allow
you as the player to choose your identity when talking to this character,
because you could potentially relate to his struggles. But even if you chose
not to, having the other aspec character be there would allow for that story to
play out in the background. They could have amazing banter together where she
encourages him, tells him her story, and assures him that it’s okay to feel the
way he feels – maybe she’s even the reason why he comes to accept his aspec
identity.
![]() |
| Image description: Another piece of DA4's concept art. This doesn't entirely fit my idea for the female aspec character in this thought experiment, but the vibes are kinda there |
By the time
the player character meets Adelaine, years have passed from this initial event.
She’s much older and wiser now, and has lived a life of adventure, which leads
to both incredible stories and thoughtful insights. But she’s far from past her
prime, and her dialogue – as well as her banter with other companions – would
show that over the long years of having to defend herself, she picked up some
skills along the way, and wields a rogue’s abilities. This could be another way
to tie her into the world of the story, since there are many factions
throughout the world of Thedas whose skills she could have picked up, from the Orlesian
bards (assassins who are also skilled performers, allowing them to engage in
subterfuge, spying, and sabotage, all on the sly) to the Antivan Crows (a
legendary guild of assassins well known to players of the Dragon Age
games).
Adelaine joins your player character on whatever the quest to save Thedas is this time, and it is here she connects with the other aspec character – our young male character, who I’ll call Oliver. Unlike Adelaine, Oliver is far more shy, far more reserved, and as a result, is far less confident in his identity, and so hearing about how this woman was brave enough to leave her family behind to live her truth leads to an adorable instance of hero worship. I picture Oliver as likely having no family at all, and he joins the group because he believes very passionately in doing the right thing and believes that this is his chance for his life to actually mean something.
I also
picture that he’s one of the group’s warriors – utterly matching the idea of a
typical knight errant or sword-wielding Prince Charming, making it all the more
impactful that he’s aspec. And of course, whether or not he’s a teenager,
Adelaine will protect him and take him under her wing, helping him to
understand the validity of his identity and experiences, assuring him he’s not
alone. Your player character could either be their good friend or their enemy,
but whatever the case, Adelaine and Oliver will be a packaged deal, and their
ending will always be that they stick together, no matter what, becoming the
family they each deserve.
I am a firm
believer that aspec representation should make sense and should fit into the
story organically – a belief I hold even more thanks to the failures of Dragon
Age: The Veilguard’s botched representation. In this scenario I’ve created,
I really did my best to balance the way the characters are portrayed as aspec
characters, but also just as characters in general, and how they fit into the
narrative. While this may just be a thought experiment and isn’t actually real,
I think this idea should be the way media of all kinds handle their aspec
characters, if not their queer characters in general. By making these
characters matter to the story as well as to each other and to the player
character, they become more than a walking exposition dump that exists to teach
the player about their identity; rather, they feel like real people who really
live in the world and interact with it accordingly.
These
characters should be tied into the plot, the world, and the lore in ways that
move the story forward, not force it to grind to a halt, and if the storylines
surrounding them are compelling, that is only to the benefit of the story as a
whole as well as the characters, not to mention the representation behind them.
The best way to teach people about representation is to make the characters and
their stories memorable, and allow them to be a part of that in ways that
actually matter, not have these characters lecture the audience in a way that
codes as condescending or unbelievable. While these examples work for Dragon
Age, of course, I believe these things are essential for any story that
includes aspec representation or even just aspec-friendly plotlines. And I
think they would be especially relevant for the universe where my next thought
experiment is set.
Thought Experiment: An aspec
character in Star Trek
Moving from fantasy
to sci-fi, let’s next explore my ideas for an aspec character in perhaps the
most seminal piece of science fiction media and my personal favorite: Star
Trek. Spanning several decades of movies and TV shows, the Star Trek
franchise primarily takes place several hundred years in the future at a time
where humanity has moved past the problems of today and is part of Starfleet –
a peaceful federation of different planets across the galaxy whose mission is
one of peaceful exploration. Although each series is varied and they deal with
different overarching stories, the core of the series is always the motto “to
boldly go where no one has gone before.”
If you’ve
been reading the blog for a while, you know that I often describe Star Trek
as my very first fandom, because I began watching it with my parents as a child
(especially Star Trek: Voyager) and it kindled my love for science
fiction from there on out. To this day, I still adore Star Trek for its
optimistic vision of the future, a time period in which humanity has been able
to move on to more altruistic purposes. But, as with any media that looks to
the future, this vision of things can often be limited by the present, even as
it tries to look forward.
As I’m sure
many queer fans can doubtless tell you, Star Trek has always struggled a
bit with queer diversity throughout the series, and efforts to include queer
representation have been hit or miss over the years. When it comes to aspec
representation or even just allowing characters to be accepted as non-sexual
and/or non-romantic, this gets even worse; even more modern Trek series,
which ostensibly should be more able to accept and portray a variety of queer
identities, including those on the asexual and aromantic spectrums, struggle with this notion. This, of course, is not a problem just limited to Star
Trek, however, but one that I think is a larger problem with science
fiction in general.
Discussing
aspec characters in any piece of sci-fi media is always tricky, and Star
Trek is no exception. It seems almost inevitable sometimes that whenever a
character in a piece of science fiction media displays unique attitudes to sex
and/or romance or resists the usual societal focus surrounding these things,
that character is not human in some way. Whether that means the character is
literally part of an alien race or is somehow outside of “normal” instances of
humanity the way Star Trek: Voyager’s Seven of Nine is, these characters
may not be explicitly aspec, but the fact that they reject typical ideas about
sex or romance are always inherently portrayed as “other.”
As such, if
I was looking for canon aspec representation in Star Trek, I would
definitely want a human aspec character to make it clear that living without
sex and/or romance is not an inherently alien thing. But something Star Trek
has always done exceptionally well is in making us love and care about the
various types of alien characters that are a part of Starfleet, and has
succeeded in portraying human struggles through these lenses on various
occasions. Although I could list many alien races and characters who fall under
this category, I think it’s safe to say that the best known alien race in the
franchise – one which I’d say has even become synonymous with Star Trek
in general – is of course the Vulcans. As such, if I had to come up with an
aspec character who wasn’t human, I would make them Vulcan, specifically a
Vulcan who doesn’t experience pon farr.
Two years
ago, I did a whole post discussing why I believe this element of Star Trek
lore is so inherently problematic, and so I highly recommend reading that post
to get some background on this topic. To summarize things briefly, however, pon
farr is the Vulcan mating urge, one which affects both male and female Vulcans,
and which seems to be unavoidable. First introduced in The Original Series,
the idea of pon farr comes up again in several TOS adjacent films, Star
Trek: Voyager, and Star Trek: Enterprise, cementing it as something
of a mainstay of Vulcan culture as portrayed in the franchise.
![]() |
| Image description: The planet Vulcan as portrayed in the TOS episode "Amok Time," the first time we're introduced to pon farr as a concept. Image obtained from Memory Alpha. |
To me, pon
farr always felt like an attempt to inject sexual tension into the otherwise
stoic and “emotionless” Vulcan race, something which is strange to me on the
face of it. It’s as if Star Trek cannot imagine a fully stoic race, and
has to titillate the audience with the promise that sometimes “baser” urges
kick in and transform the Vulcans into something else. The idea that this is
not optional for Vulcans feels like it too closely mirrors the way most of
society assumes everyone in the world experiences sexual attraction, and this
is why I think a Vulcan who doesn’t experience pon farr would make for a great
metaphor for asexuality while also staying lore appropriate.
In addition
to being lore appropriate, I think it would also allow for the lore of Vulcan
society to be expanded in interesting ways, especially if a character like this
was a main character or was interacting with one – even potentially another
Vulcan. The franchise makes it clear that pon farr is very private; Vulcans
don’t even like discussing it with other Vulcans, let alone with their
non-Vulcan friends and crewmates. Therefore, having a Vulcan who very obviously
is not experiencing pon farr would create some interesting tension. How
successfully is the character able to hide that fact? How does it affect their
relationships? Are they able to be more open about these things primarily
because they don’t experience the same embarrassment at this loss of logic (or
whatever it is the Vulcans think about pon farr)?
Of course,
since Vulcans are able to otherwise experience romantic and sexual attraction
even outside of pon farr, having a character who doesn’t experience the Vulcan
mating urge makes them aspec-adjacent, but maybe doesn’t quite make them fully
aspec. How would I rectify that? Circling back to my earlier point about
wanting a human aspec character as well, I think it would be terrific to have
this Vulcan character interact with an aspec human, who could understand their
experiences at least on some level. Personally, I think that would work best if
the aspec human was a core feature of their series, whether that means they’re
a member of the bridge crew or otherwise play an important role on the ship.
In crafting
this human character, this is probably where I would most need to set my biases
aside. I think it would be very tempting to have this character experience
discrimination for being aspec, something which admittedly kind of flies in the
face of Star Trek’s ideals and would largely be a projection of the
frustrations I feel at watching how the franchise has treated its non-sexual
and/or non-romantic characters over the years. Additionally, for people who
come to this franchise for optimism and hope for the future, I think having an
aspec character be actively discriminated against by their friends and
crewmates would be extremely unpleasant.
However, that doesn’t mean I can’t poke at that notion a little bit. For instance, I could have the human character otherwise be accepted and understood, but could have them complain about archaic tropes in a holodeck story they try to play; something harmless, fun, and understandable for their perspective. I also think that, while I would probably choose to avoid using explicit aspec terminology for this character, they could be marked as aspec fairly easily by the story. I’ve always been amused by the notion of what might happen if an aspec crewmember went to the pleasure planet Risa, for instance, or how they would react in one of those absurd episodes where a space virus or weird glitch is supposed to make everyone frisky. While I certainly wouldn’t want an episode where all consent is stripped away and everyone is pairing off like that, I admit it would be hilarious to have the aspec character have to be the one to save the day by virtue of being the only one who can’t be swayed by such a thing, or otherwise have them standing there in stark confusion amid the chaos.
But, as per
my belief that the best way to explore aspec identities is to allow aspec
characters to interact, it would be very interesting to have the human aspec
character and the Vulcan who doesn’t experience pon farr get to interact in
deep and meaningful ways. Maybe the human character helps the Vulcan realize that
they don’t experience sexual or romantic attraction either, and that’s okay. Or
maybe they help them realize they do experience romantic attraction, but not
sexual attraction, and that’s okay too. I honestly think the possibilities are
endless. Human and Vulcan friendships are iconic in Star Trek history
thanks to Kirk and Spock, and one of my personal favorite friendships in any
piece of media ever is the friendship between Captain Janeway and Tuvok in Star
Trek: Voyager. Therefore, the possibility of two aspec besties who also fit
into this box is simply the stuff my Trekkie dreams are made of.
![]() |
| Image description: Janeway and Tuvok from Star Trek: Voyager - aka, my fave human and Vulcan bestie duo |
Seven years
later, however, she would find that she once again does not experience the
cycle. And, if choosing to make her more traditionally aspec, it could be
established that she has felt no desire to find a romantic and/or sexual
partner during this time at all, and certainly has felt no increased drive to
do so at any point in her life. By this point, it becomes clear that she is not
having the typical Vulcan experience, and Vulcan logic might dictate that there
is something “wrong” with her, something her own logic might even agree with at
first. But when it’s proved that there’s nothing wrong with her and this is
just how she was biologically made, I imagine she would find herself unable to
reconcile her life with the rest of Vulcan society.
Perhaps, at
this point, T’ana might be inspired to join Starfleet, given how she will never
be able to truly fit into Vulcan society as someone who is outside of what
their culture understands. By being in Starfleet and surrounded by individuals
from an array of diverse species, she could feel more at ease, especially since
no one would likely know or discuss this with her, given the aforementioned
private nature of pon farr and how little it’s understood by other cultures
anyway. I think this backstory would especially make sense if a character like
T’ana was part of the main crew, since most Star Trek series follow a
ship and its crew for the duration of a story, and thus we could follow this
notion and explore its impact on the lore throughout more than an episode or
two, developing T’ana as a character along the way.
It is here
that T’ana could meet our human character, and I could honestly see a lot of
different paths for this character, as eluded to above. I think we could have
another amazing male-female platonic friendship, like Janeway and Tuvok, or
it could be interesting instead to have a Vulcan female have a human female
bestie instead, or even have the human character be non-binary or a similar
identity if we really wanted to boldly go to the places the franchise has
otherwise only just started to explore. So, for the sake of allowing all of
these possibilities to be true at once, I’m going to refer to this character
with “they/them” pronouns and call them a unisex name so their exact gender,
role, etc. can be up to your whims as you read. In this case, I’ve decided to
call them “Kit,” since Kit can be short for either Katherine or Christopher –
something which is extra fitting when you consider Kathryn and Christopher are
the names of two of my favorite Star Trek captains of all time, the
aforementioned Captain Kathryn Janeway of Voyager and Captain
Christopher Pike as portrayed in Star Trek: Strange New Worlds.
Similarly to
how I think Kit could be a character who fits into a lot of different roles
narratively, I think they could also conceivably have a lot of different roles
on the ship. For instance, it could be incredibly fun to have them be a
cocksure pilot like Voyager’s Tom Paris, only to have absolutely none of
the charm and womanizing that he had in the early seasons. However, in my mind,
I keep coming back to having Kit be a part of the medical team onboard a ship –
perhaps a medical apprentice or someone lower ranking in sickbay. I think
perhaps my mind keeps going there because I feel like that could be how Kit
first comes to learn T’ana’s story. Despite pon farr being very private, Kit
could be prepared to deal with it at least somewhat or could even be on hand
for a routine medical check up where the subject is brought up, even by T’ana
herself, but that’s just a side possibility for this story; I think there is
otherwise plenty of opportunity for Kit and T’ana to become friends and to
quickly realize that they understand this part of each other.
Furthermore,
depending on how involved T’ana is in the plot, I think having any ally like
Kit in her corner could be extremely impactful, taking this beyond just an
aspec friendship and turning it into an opportunity for an aspec character to
advocate for another aspec character in ways that could be incredibly
meaningful. It could be played that she can’t entirely escape the prejudice she
faces on Vulcan, but that Kit is there to back her up in ways that reinforce
not only the strength of their platonic bond, but the strength that comes about
from two queer people supporting each other no matter what. Something that is
always deeply appealing about human-Vulcan friendships is the emotion of the
human character contrasted with the relative lack of emotion from the Vulcan
one, and I imagine this could go to very interesting places as an unemotional
character defends their human friend and vice versa.
Just like I
said in the previous section, I firmly believe the secret sauce to creating
great representation brought to us by equally great and complex characters lies
in tying them to the world’s rules and lore while also letting them shine in
the plot. There’s no series better for a variety of shenanigans than Star
Trek, and getting to see these characters live and breathe within a diverse
array of stories is what makes them truly impactful. For instance, the
character of Hemmer in Star Trek: Strange New Worlds was only in the
series a short time, but was able to become a deeply influential character just
based on being allowed to be part of the story and its world, and by building bonds
with the characters, so that we continue to care about him long beyond when
he’s left the series. This is the same way we could introduce aspec
representation – not by halting the plot to lecture or deride, but by crafting
characters that people will care about and hope to see succeed as they boldly
go where no one – and where no aspec person – has gone before.
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| Image description: Spock in TOS doing the now famous "Vulcan salute," which is usually accompanied by the iconic phrase of "live long and prosper." |
Honestly, I could go on and on about this topic – and, as the word count for it shows, I certainly did – so much so that I think I’ll be exploring this topic again in a future thought experiment down the line. As I said earlier, the goal of these thought experiments is not to postulate what I think will happen in these pieces of media, or to even say that they should. It’s certainly not to claim that I could do better than the creators and writers of these stories, nor is it to say that my ideas are the be all to end all of representation and storytelling. Instead, what I wanted to convey with these thought experiments is that it’s possible. It’s entirely possible to craft aspec characters and stories that fit the world these pieces of media created. It’s possible to create aspec characters that don’t have to be fixed, dismissed, or devalued, but who can instead be integral parts of the stories they find themselves in. And it’s possible to do so in very meaningful ways. If I can do it in just a few short weeks of writing a blog post, I know other writers can do it too, and I sincerely hope they do.
But above
all, my main goal with this post was to add a bit of counterbalance to the way
I usually analyze these pieces of media. As I’ve said many times, I love these
pieces of media and I only critique the way they fumble aspec representation
because I believe they had perfect opportunities to portray aspec identities
and chose not to, or else are so diverse that it makes their refusal to include
aspec stories all the more glaring. I do my best to walk a fine line between
demanding aspec representation in places where it does not make sense and
pointing out missed opportunities, so it was nice today to have a bit more
freedom to speculate, brainstorm, and generally play in my own sandbox with
these franchises as a background. At the end of the day, I’ll always love these
pieces of media, even when I feel they fall short on the ideal, and I’ll never stop
enjoying them. But every now and then, it’s fun to dream, and where better to
dream than in the pieces of media that most set my imagination on fire?








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