The Curious Case of Lucanis Dellamorte from Dragon Age - An Aspec Mystery
In most cases, when people fall in love with a piece of
media, it’s because they experience it firsthand. This is especially true when
that piece of media becomes deeply important to them and when they launch
themselves headfirst into the characters, the world, and the story. However, my
first experience with one of my favorite pieces of media ever – the video game
series Dragon Age – went a little differently. I was introduced
primarily to the third game in the series, 2014’s Dragon Age: Inquisition,
thanks to my good friend Laura and got hooked on it while beta-reading her
fanfic about the game.
From there, I did a little research on my own. Within weeks,
I was so invested in the story that I began writing fanfic too – even though
I’d never played a single game in the then-trilogy. Somehow, even without
having experienced the games firsthand, they became extremely dear to me. Even
nowadays, as someone who engages primarily with Dragon Age through writing and
reading fanfic, I’ve only played Inquisition, and I’ve only played
through it once. For me, Dragon Age is only partially about the gaming
experience itself and is more predominantly about the story, its characters,
and its lore.
Once again, I find myself in a similar situation as I look
at the latest game in the series – Dragon Age: The Veilguard. Released
on October 31st, 2024, the game was highly anticipated after the decade-long
(and highly messy – more on that in a minute) development cycle that plagued
it. Like many fans, I was eager to see how the game would answer many of the
questions at the core of Dragon Age lore and wanted to encounter the
world and its characters again. But unlike most fans, I already planned to
experience this all via YouTube videos and entries on the fan-run Wiki site
before I decided if I was going to invest in the actual game.
Of course, if you’ve been reading my blog for a while, you
know that my feelings on this game became complicated very quickly. Some of my
waning excitement came thanks to decisions I disagreed with, or in-game focuses
that did not hold my attention; but some of my lack of enthusiasm came about
because of the game’s attitude towards aspec characters. In fact, this is
something I did a whole post on before the game’s release and something which I
planned on exploring again in more detail after the game’s launch, during which
I had plans to scour the internet and find out for myself how the game handled
its characters.
During that time, however, two major things happened – chief
among them being that the game underperformed significantly and met with
negative reviews from fans and critics alike; the other thing was that I
stumbled upon something of an aspec mystery when one of the game’s writers,
Mary Kirby, said on social media that she specifically wrote companion
character Lucanis Dellamorte to be panromantic demisexual.
Normally, this wouldn’t exactly be a mystery, and I would in fact be ecstatic to hear this, but the question of Lucanis’s identity is not so simply and easily answered, nor is it so easily accepted. So today, I want to dive deep into the question of if Lucanis is aspec and what the implications of this are for the Dragon Age fandom, a fandom which has suffered its fair share of drama in the aftermath of Veilguard’s release.
Full disclaimer upfront: Like I said, I have
not played Dragon Age: The Veilguard and, much like when I first became
a Dragon Age fan years ago, all of my knowledge of it is secondhand.
Most of it comes to me from hearing my best friend describe it, as she
completed her own playthrough shortly after the game’s release. The rest of the
information I have comes from YouTube videos, Tumblr posts, and entries on the Dragon
Age wiki. I think it’s important for me to be clear that I have not
directly experienced the things that fans online are discussing and have not
been an active part of these conversations. However, I also think it’s
important to discuss this drama and its implications, so that is exactly what I
plan to do to the best of my ability.
The Background
(as best as I can explain it)
As we dive into this topic, I feel we need to take a quick
look at the road which led to Dragon Age: The Veilguard’s less-than-stellar
release. While normally that wouldn’t have much bearing on the reveal that a
character was intended to be aspec, a lot of the fandom has had their doubts
about the timing of this announcement in a way that bears examination.
To put it mildly, Dragon Age: The Veilguard had an
incredibly troubled development cycle and its developer, BioWare, went through
several troubled years. The game went through multiple iterations, including
being mandated into a live service multi-player game by Electronic Arts, who
has owned BioWare since 2007. This was a complete departure from the regular
lifeblood and identity of a Dragon Age game, and a deep concern to many
fans.
However, BioWare’s other major live service multi-player
game, 2019’s Anthem, eventually flopped, leading to a change in
direction for DATV again, turning it back into the single-player RPG experience
the series was known for. Not only did this necessitate a major pivot, but this
was during the COVID-19 pandemic, which forced all facets of the collaborative
game development process to have to adapt. Therefore, despite the 10-year gap
between the previous Dragon Age title and this one, the actual
development time for DATV as we know it was actually more like 3 to 4 years.
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Image description: A promo image for Dragon Age: The Veilguard |
To make matters worse, much of the game’s development cycle was plagued with immense staff turnover. In some cases, long-time veterans of the series and BioWare as a whole left to find other jobs of their own accord; however, there are several instances of high-profile talent at the studio being unceremoniously laid off and not given proper benefits. Given that many of these long-time developers – including Mary Kirby herself – worked on DATV as well as many other iconic moments and characters in the series, this was destined to leave a bad taste in many fans’ mouths as they played through the game.
All of this painted a worrying picture even before the game
came out and I think many fans were rightfully apprehensive about what the
finished product of the game would look like. Coupled with what I believe were
some bad decisions about the impact previous player decisions would have on the
world, some questionable writing choices, and other such issues, this all led
to the game massively underselling despite its hype, and led to divisive reactions
from fans.
Fast forward to “Dragon Age Day” 2024, an unofficial
“holiday” on December 4th celebrating the game, its characters, and everything
about the series we all love so dearly. On this day, the development team
released a thorough “Ask Me Anything” session on Reddit. The entire AMA thread
is VERY long and it would be impossible to really unpack the whole thing; however,
like most things related to The Veilguard, it’s clear it didn’t go quite as
planned and somehow managed to further divide the fandom and anger a lot of
people.
From poor defenses of unpopular writing choices, to what
many felt was wholesale erasure and disrespect of characters, and everything in
between, the responses of the developers seemed to upset absolutely every
corner of the fandom in some way. Some of the AMA’s negative impact was also
due to the timing of an IGN deep-dive article, which not only corroborated many
of the points made in the AMA, but actually dove even deeper into them, making
it clear just how pervasive some of these attitudes were in the game’s
development.
At this point, you may be wondering what any of this has to
do with the reveal of Lucanis being aspec, and it all can be chalked up to the
timing. In fact, many of Mary Kirby’s statements on the social media site
BlueSky were actually happening in the days immediately following Dragon Age
Day, some as early as December 5th. This was a somewhat important part of the
mystery, as people began to wonder if this reveal of Lucanis’s supposed
identity was legitimate or if it was being used as a smokescreen to distract
from the AMA and IGN article fiascos. However, beyond just these instances of convenient
timing, I have further questions and concerns related to this reveal that
Lucanis was intended to be aspec.
Is Lucanis
Aspec?
Lucanis Dellamorte, a professional assassin and a member of
the Veilguard, as well as a potential love interest for your player character,
is a character I found interesting from the get-go. Although the game has
justifiably taken hits for the quality of its writing and endless debates rage
on as to whether or not its tone is too lighthearted, I’ve enjoyed the tidbits
I’ve seen about Lucanis – from his love of coffee to his ability to cook. As
such, I would have loved to see him be an aspec character and to see his
romance path explore those options in substantial and meaningful ways. However,
DATV has left me with an intense amount of skepticism, thanks in no small part
to how they addressed the idea of aspec characters on the onset.
If you’ve read my previous post on the subject, then you’ll
probably recall that the game’s director, Corinne Busche, confirmed in a
Q&A that there are no aspec companions in the game. As such, I had by and
large given up the idea of there being aspec characters at all. And yet, a mere
month after the game’s launch, we have Lucanis’s writer confirming that she
intended him to be on the asexual spectrum (demisexual specifically).
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Image description (Top): Mary Kirby on BlueSky, confirming that Lucanis never had a relationship before the potential romance with Rook. (Bottom): Mary Kirby confirms she intended for Lucanis to likewise be a virgin. Both of these screenshots were found on Tumblr and do not belong to me. |
Of course, just because Lucanis’s writer created him this
way doesn’t mean he counts as actual representation. If there’s anything I can
attest to time and time again on the blog, it’s that a character having aspec vibes doesn’t automatically mean they’re aspec or that the larger narrative
will treat them as such. In that sense, Busche’s statement may have just been
true on a technicality. But even if that is the case, this makes me once again
ask the question I asked in that previous post: why was it decided that aspec
representation wasn’t worth it?
At the time of my first post, I tried to cut the developers
some slack and acknowledge that perhaps an aspec character really did not fit
into the narrative. However, if Mary Kirby intended Lucanis to be demisexual
and/or demiromantic all along, then I can no longer extend the developers the
benefit of the doubt. If Lucanis was always intended to be demi, or at least
was written to have very strong hints of it, then there was a perfectly good
opportunity to include aspec representation all along and the choice to exclude
it was deliberate. In my opinion, the idea of not including aspec
representation is disappointing, but completely understandable; however, the
choice to deliberately exclude representation that might have already
been there is neither understandable nor acceptable.
You may notice that I am being careful to say “if” this was
intentional. This is not only a case of me hedging my bets because, as stated
in the introduction of this post, I haven’t played the game and thus am getting
all of this information indirectly; it’s also a way to hedge my bets because
there are several people in the fandom who are less certain about the
intentions behind Lucanis’s character. This comes about thanks to the issues I
discussed in the first section, in which people are convinced Lucanis being
aspec is a weak attempt at a smokescreen, but this is also thanks to pernicious
issues within the fandom.
Can the Fandom
Handle an Aspec Character?
Dragon Age as a franchise and as a fandom has always
had a bit of a rocky relationship with the idea of aspec characters, especially
aspec love interests. In the case of Lucanis, I have seen many people who romanced
the character who are adamant that him being aspec not only makes sense, but is
obvious; however, unsurprisingly, there has not been wholesale acceptance of
this idea, despite Mary Kirby’s confirmations on BlueSky. As mentioned before,
some of this skepticism is understandable – for example, I can’t disagree with
the people who think the announcement represents some very convenient timing,
or who point out how it contradicts previous statements, such as the idea of
Lucanis embodying the trope of the “bisexual mess,” a Tweet which came out months
before the game did.
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Image description: Mary Kirby on Twitter in June 2024, replying to a fan that asked who among the companions could be considered a hot mess. |
Furthermore, other fans have pointed out that Lucanis’s story centers on having been unwillingly bound to a demon, and thus it is all too easy to look at his romance path as being an example not of aspec tendencies, but reactions to trauma. While trauma and aspec identities can of course exist beside one another, it is a common misconception that aspec identities arise solely from trauma. Again, while that certainly can be the case for some people, it’s not the case for everyone. Thus, having the only aspec character’s story almost always rooted in trauma might conflate aspec-ness with trauma in a way that is often hurtfully stereotypical.
Of course, there are fans who reject the idea of Lucanis
being aspec for less valid reasons. One of the most common objections I’ve seen
comes primarily because people who romanced him wanted more content. I think
some of this is rooted in a persistent issue I’ve discussed before on the blog
– the idea that fandoms will see an attractive character or person and
automatically assume their attractiveness suggests sexual availability. In a
roleplaying game like Dragon Age, this can manifest as some fans acting like
they are owed a certain amount of romantic and/or sexual content from a
character or their romance path, ignoring the idea of representation in favor
of player wish fulfillment.
In other instances, I have seen plenty of criticism
regarding how the Lucanis romance itself plays out in game that I believe has
led to some of this backlash. For example, I think a lot more people would be
open to the idea of an aspec Lucanis if it weren’t for the fact that he and
another companion character, Neve, can potentially get into a relationship. The fact that Neve and
Lucanis’s romance seems to have more content than Lucanis and the player do has
rubbed many people the wrong way, especially when it’s possible for Lucanis’s
romance to lock out if the player makes certain choices, but he can still
romance Neve.
Because of this, it’s hard to look at the discourse in the fandom and not blame BioWare on some level. While I don’t want to blame the writers undeservedly and of course individual fans have to be accountable for their own reactions, there are several instances where I believe BioWare dropped the ball when it comes to this character. For instance, when asked about why Lucanis can break up with the player but can still romance Neve in that infamous AMA, Corinne Busche refers to Lucanis as being a “passionate individual” whose “passion has not dimmed.” This is strangely in contrast with how he actually acts in game, and some fans have even pointed out that this response has strange shades of the stereotypical “Latin lover” trope. [Warning! Spoilers in image]
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Image description: A screenshot of Corinne's answer from the AMA. As with the other screenshots in this post, it was obtained from Tumblr and is not mine. Beware of spoilers. |
To be honest, some of these choices are frankly baffling to me. Quotes such as Busche’s leave me feeling like the writers never actually communicated their thoughts and opinions on the subject matter to one another, leading to such wildly out of sync ideas as these. Perhaps this is an inevitable symptom of production in the game having to go remote during COVID, or a leftover side effect of the pivot from live service to single player. It could be due to the layoffs, such as the one that claimed Mary Kirby, or it could be, as many people say, simply a result of bad writing.
To me, this only adds to the frustrating mystery of how this
seemingly aspec character got dropped into a game with “no aspec companions.”
Did the other writers override Mary Kirby because they wanted Lucanis to be a “Latin
lover”? Did they tell her they didn’t want an aspec character and so there were
no overt references to it in game, but they were still present in how she wrote
the DNA of the character? Can we even really consider Lucanis a win for aspec
representation? While I don’t think these things have concrete answers, I can’t
help but feel strongly about my own answers to these questions.
My Own Thoughts
Having not played the game, I acknowledge that I can’t
possibly give a fully informed answer to the question of whether or not Lucanis
is legitimately aspec or what happened that prevented him from being treated as
such in the game. All I can really say is that I have watched Lucanis’s romance
path on YouTube and can absolutely see why people would have headcanoned him as
demisexual/demiromantic even before the seeming confirmation, and that it’s
entirely possible that I might have done likewise had I played the game,
despite Busche’s Q&A answer.
Lucanis’s romance contains only one intimate scene, and even
this scene is far more tender than passionate or “spicy.” In fact, it’s
actually very sweet, with him asking Rook to spend the evening talking with him
to keep him feeling safe and calm. In some instances, the tone of his romance
reminds me of the romance path for Cullen Rutherford in Dragon Age:
Inquisition – a character who long time readers of the blog may remember I
have headcanoned as demisexual and demiromantic for years now. It represents
the type of romance that I think more games should have and one that I would have
enjoyed.
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Image description: An image of Lucanis, obtained from the Dragon Age Wiki |
Unfortunately, as much as I would love for Lucanis to be an aspec character – even if he is only an example of “word of God” representation – there seem to be no good outcomes to this mystery. One option is that he was always intended to be aspec representation and, although that writing choice shines through and people can still headcanon him as such, the other developers decided to suppress that element of his character for reasons we can only begin to guess at. Another option is that he was never actually intended to be aspec, and throwing out the idea of him being demisexual is being used to cover up those mistakes and scandals.
While I don’t know if Mary Kirby would be quick to bail out
the company that fired her, I suppose it is conceivable that she would try to defend
the game she worked on with this revelation. Don’t get me wrong, I am inclined
to believe her when she said this is how she intended to write the character
and I will always be eternally grateful that she conceived of the character in
this manner – as someone else online pointed out, she didn’t have to confirm
these things, but she did, and I deeply admire that. But at the same time, I
have to take it from the people who actually experienced the game firsthand and
believe them when they say Lucanis’s romance is “severely lacking in connective
tissue,” as I saw one Tumblr user put it. I also have to believe them when they
say that his romance with Neve is much more defined and, not only that, but
much more physical.
As I mentioned earlier, I can’t help but look at these facts
with some serious scrutiny and a whole lot of questions given this latter-day
aspec revelation. I can’t even fall back on my usual excuse that perhaps the
developers didn’t know enough about aspec identities, because DATV explicitly
includes (for better or for worse) several instances of actual, defined terminology
through dialogue and codex entries for other identities. Beyond that, Corinne
Busche herself identifies as grey-ace, making it even more baffling that a game
helmed by this team would have had an aspec character waiting in the wings and
would have chosen to ignore him, his identity, or the chance to highlight it. For
all these reasons and more, the idea that making Lucanis aspec was intended as
a cover up sounds hauntingly plausible to me.
Even if this is what Kirby always intended, I can’t shake
the feeling that she, Lucanis, and all of the fandom’s aspec fans are being
used at least in some part. In my eyes, there is no way we can go from the
Q&A in June 2024 in which we are told in no uncertain terms that it was not
the right time to include aspec characters to having Lucanis be inherently
aspec by December of that same year. The only thing that happened in that
six-month time period was the game’s release and subsequent backlash, and
that’s too suspicious for me to ignore. If I were a detective like Neve
herself, this evidence would leave me with a reasonable doubt, and it’s one
that I don’t think I’ll ever be able to shake.
Overall, Lucanis may be a small win for a series that has
otherwise been utterly deprived of aspec representation – a topic which I will
be unpacking more fully a few weeks from now – but the biggest problem with
anything regarding him being aspec is that it lacks any type of real power.
While some of us will always be able to glory in the idea that at least one of
the writers had our back, we have no real ability to hold Lucanis up in the
fandom. Even worse, he will unfortunately always serve as a permanent example
of how even something as simple as including an aspec character becomes rife
with discourse.
I find it deeply frustrating that there will always be this
loophole where people are allowed to ignore what Mary Kirby said because it
never actually made it into the game. I find it equally frustrating that aspec
fans like me will forever have to doubt the sincerity of this representation,
wondering if instead our identities are being used to explain away plotlines
that might have otherwise been hastily planned or poorly executed. And more
than anything, I find it disappointing that what could have been a serious
victory for aspec representation has turned into this eternal unsolvable
mystery with an otherwise great character caught in the middle.
When I talk about aspec representation in media, I don’t
want to see aspec identities being thrown around hastily and without any real
planning or forethought. I don’t want to see them be used as something easily
discarded – some element of a character that can be adopted when its convenient
and abandoned when not. Aspec fans deserve more than being told to wait
unendingly for their chance to identify with a character, only to have the
vague idea of representation dangled above their head, forever out of reach.
And aspec fans especially don’t deserve to have this single scrap of
representation tossed into the arena where they now have to defend their
headcanons and can always be shot down by allosexual fans who were expecting
more of a romance than they got.
The fact that Lucanis’s aspec identity is forever
“unconfirmed” and can forever be dismissed by “well, it only happened on social
media, not in the game” and is still only looked at as a headcanon is a huge
letdown. While I’m thrilled that aspec fans have this, I am perhaps equally
disappointed that aspec fans have only this. And unfortunately, given
the way things have played out – not only with DATV, but with Dragon Age’s
troubled history of representation and fandom in general – I can’t even say I’m
particularly surprised that we managed to arrive at an even worse place than
before.
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Image description: A promo image of Lucanis |
While the substance of this post may seem very downbeat – and, undoubtedly, a great deal of it is – I do still love Dragon Age with all my heart. Over the years, I have really struggled with the idea that many of my favorite pieces of media don’t love me nearly as much as I love them, and am constantly forced to grapple with the way aspec identities are either unrepresented or misrepresented in both the media itself and in their respective fandoms. But even at its worst, Dragon Age is a franchise I love and that will always be deeply special to me, and I know I’m not alone in that.
Maybe Dragon Age will never love aspec fans as much
as we love it; in fact, it seems very likely we’ll never get that
representation that Corinne Busche told us to wait for. In late January, it
was announced that the studio was shifting its focus to its next Mass Effect
game, essentially gutting the Dragon Age team in the process, and a lot
of fans began mourning the idea that this all but guarantees that the Dragon
Age franchise as we know it is done. While of course that breaks my heart,
there’s also something strangely freeing about it. In my eyes, Dragon Age
belongs to the fans now – a sentiment I’ve seen expressed by other fans too –
and those of us who love it will keep celebrating the amazing world of Thedas
with its equally amazing characters.
To me, Dragon Age is not just a video game. As I
stated in my introduction, it really has never just been that, and has always
been so much more. The world of Thedas has allowed me to carve out unique
places just for myself, and I am deeply comforted to know I will always have
that space where I can create the things I otherwise don’t have. I hope that
fans who felt deeply connected to Lucanis and to the idea of him being aspec
are able to do the same thing. And I hope they know that, although there will
always be people who give them a hard time, there will always be people who
support them and uplift their work, perhaps now more than ever. If the only
representation we get in this series is the representation we make ourselves, I
think I can be okay with that.
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